Software for kids:
built by parents,
not by corporations.

We’re parents that make apps our kids need. Since not everyone can make their own software, we decided to share ours with the world.

No hidden agenda or data collection, no doom scrolling dopamine hits. We believe that technology use is inevitable, so we’d rather make it safe.

Kid-safe apps
iOS

PlaySafe Video

Stop the algorithmic spiral. Caregiver-authorized YouTube content for kids and teens.

PlaySafe browsing screen: a search field above a list of approved videos, each with its thumbnail, title and channel.

YouTube has a problem. It has incredible creators and stellar content. But its business model is to keep users watching as long as possible. This gets pretty messy pointed at a nine-year-old. One clip about Minecraft becomes an hour of louder, faster, emptier variations. The autoplay algorithm doesn’t care about quality of content, it cares about watch time. And unfortunately YouTube knows that this escalation is what keeps other kids watching.

With PlaySafe, you pick the creators, one at a time or from a curated interest list. Approving a creator is standing permission, so the new uploads show up on their own and the library keeps itself current.

No autoplay. No up-next. No suggestions from channels you’ve never heard of. Just what you approved.

What's in it

  • A separate library and profile for each kid
  • An adults’ section to whitelist creators and remove specific videos
  • No algorithm, no autoplay, no up-next, no recommendation feed
  • No ads, minimal data collection, rated 4+
PlatformiOS — App Store
CategoryEntertainment · 4+
PriceFree · $7.99 Full Access
View on the App Store →
Learning games
Steam

Idle Clacker

Learning to touch type takes thousands of repetitions.
This one scores every single one.

Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further — so the grind that actually builds muscle memory comes with a number going up.

41WORDS / MIN
SESSION128,400 pts
A96%
S99%
D94%
F98%
J91%
K88%
L93%
;76%
OTTO
72%

Concept rendering of the per-key readout.

Points never buy progression

Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.

The game can make you rich. Only you can make you fast.

Speed shortens the drill. It never skips it.

What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.

Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.

The home row comes first, and properly

Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that should press it.

Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell.

Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.

Lesson 8ea leaf fell
Lesson 15qthat is quite a quilt
Lesson 22,red, green, blue
Lesson 30ShiftEvery letter counts.

Otto

Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and stops dead at zero.

Leaving it running overnight is worth exactly nothing. To earn more, come back and type.

Then it becomes a race

Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.

Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.

What's in it

  • A full curriculum, from f-and-j through punctuation, capitals and letter patterns
  • Per-key accuracy and reaction-time statistics
  • A shop of upgrades: critical chains, combo shields, Otto's battery and charger
  • 28 achievements
  • Plays entirely offline — no account, no connection
PlatformSteam
ReleasedSeptember 6, 2026
Price$9.99 · $5.99 launch
View on Steam →
The studio

A two-person shop that ships what it uses.

Worthy Software began as one developer taking freelance contracts. The contracts paid. But the projects that kept getting picked back up were the ones built at the kitchen table — a typing game made to get a kid off hunt-and-peck, a video app made because nothing on the store would simply stay where you put it.

Those turned out to be the real work. The studio now builds its own software: educational games and apps for children, made by someone who has to sit across the table from the people using them.

It's a small operation, and that's the point. Every decision about what a child's screen does here is made by a person who will hear about it at dinner.

Work together

Still taking on a few projects a year.

Mostly iOS and game work for people building something for kids — and occasionally a second opinion on whether an idea is worth building at all. Tell us what you're making.

hello@worthysoftware.com